I find the main character, Popolon, much more interesting though. It’s standard “rescue the princess: fare, with a Greek myth theme, so you’re battling through a few stages to rescue Aphrodite, the Goddess of love. I won’t get too bogged down in the plot of Knightmare, as there really isn’t much of one to speak of. Although it’s easily the most simple and straightforward game in the series, it’s by no means uninteresting. But for now, let’s concentrate on that first entry. I can’t think of many (any?) other game series that so radically change from one entry to the next, so I’ll be covering the Knightmare trilogy with great interest over the next three weeks on this blog. While the third and final game, Shalom, evolved again into a text heavy adventure-RPG. The sequel, Maze Of Galious, is a non-linear exploratory platform game packed with secrets, and was a huge influence on La Mulana. The mythical theme and characters remain through all three games, but the gameplay style wildy changes from one to the other. Knightmare is also notable because it’s the first game in a trilogy that continually reinvents itself and plays around with genre conventions. I’m not sure what you’d call this genre but I think it may well have begun with Knightmare, a shmup that started life in the home rather than the arcade and feels noticeably different to its Konami MSX stablemates like Gradius or Salamander in that space, and ships, are nowhere to be seen.
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